Review · SAVANNAH
Spooky Savannah Haunted Pub Crawl
Savannah’s old squares, cemeteries, and taverns make a natural stage for a night of ghost stories and bar hopping. This two-hour walking crawl starts near the 17Hundred90 Inn, moves through the historic district, and visits several pubs where you can buy a drink, then carry it along to the next stop.
I like the mix of local lore and social fun, especially when a guide such as Penny Dreadful, Hoodoo Joe, Madame Redrum, or Hot Rod Rick brings a strong personality to the walk. I also like the freedom to take drinks to go, but you should know the story quality depends heavily on your guide, and a group of up to 30 can make quiet storytelling harder.
Key points at a glance

- Four haunted pub stops: Visit historic bars and hear the darker stories connected with Savannah’s drinking scene.
- A walking route through old Savannah: Expect Colonial Park Cemetery, Wright Square, City Market, and the area above River Street.
- Strong guide personalities: Penny Dreadful, Hoodoo Joe, Madame Redrum, Abbie Normal, and Hot Rod Rick have all led memorable versions of the crawl.
- Drinks cost extra: The $33 ticket covers the guide and crawl, but every beer, cocktail, wine, or shot is on you.
- Built for socializing: The 21-and-over format works best for couples, friends, and solo visitors who enjoy meeting a group.
- Plan for crowds and weather: Halloween, St. Patrick’s Day, March, and October can mean packed bars and harder-to-hear stories.
What kind of Savannah night is this?
The Spooky Savannah Haunted Pub Crawl is part ghost tour, part night out. You are not signing up for a quiet lecture beside a cemetery. You are walking from bar to bar, listening to stories in the street, ordering drinks, and getting to know the people in your group.
That distinction matters. Some guides build the evening around several detailed tales. Others spend more time chatting, pointing out haunted buildings, and keeping the group moving. I would choose this experience for its blend of entertainment and local atmosphere, not as my only serious history tour in Savannah.
The listed duration is about one hour and 45 minutes to two hours. In practice, the pace can change with bar crowds, drink orders, weather, and the size of the group. On a quiet Thursday, the crawl may feel relaxed. On Halloween or St. Patrick’s Day, you may spend more time waiting and working to stay together.
The maximum group size is 30. That is manageable for a pub crawl, but it is large for a ghost-story presentation. If you want a personal, story-heavy walk, ask about group size before booking or consider a traditional ghost tour instead.
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Starting at the 17Hundred90 Inn

The meeting point is the 17Hundred90 Inn and Restaurant at 307 East President Street. This is a useful starting place because the building itself fits the mood: old Savannah architecture, a long-standing tavern setting, and a reputation for ghost lore.
The crawl begins at 7:30 p.m. Arrive early enough to find the meeting point and settle in. You may be tempted to eat there, and that can work well if you have time, but the tour ticket does not include food or drinks.
The first stop is often part of the appeal. The 17Hundred90 is more than a place to check in. It helps set the tone before the group heads outside. Guides may share stories connected with the inn and explain why old Savannah taverns feature so strongly in local supernatural lore.
A practical note: you are likely to spend much of the night outdoors, even though the tour includes indoor bar stops. Wear shoes you can walk in and bring a light layer. January cold, summer heat, and rain can change how enjoyable the evening feels. The activity is listed as requiring good weather, with a different date or full refund offered if the operator cancels because of conditions.
Colonial Park Cemetery and Savannah’s darker past

Colonial Park Cemetery is one of the most atmospheric stops in the historic district. It is described as the oldest municipal cemetery in the United States, with stories tied to Revolutionary War soldiers and people who died during yellow fever outbreaks.
Expect roughly 15 minutes here. That is enough time for a focused story or two, a look at the old burial ground, and a short explanation of why cemeteries play such a large role in Savannah’s ghost lore.
The value of this stop is the setting. Gravestones, old trees, and narrow streets give the stories a visual anchor. You are not hearing about a distant place. You are standing in one of Savannah’s oldest public spaces, close to the city center and surrounded by buildings with their own long pasts.
Still, do not expect a long cemetery tour. The crawl has several bars to reach, so the guide has to keep moving. If you want detailed information about burial customs, yellow fever, or the cemetery’s full history, plan a separate visit during daylight.
Wright Square, the old hanging square

Wright Square brings a different tone. It is known in the tour’s storytelling as the old hanging square, so the focus shifts from cemetery legends to executions, fear, and public punishment.
The group may spend around 15 minutes here. This is one of the places where delivery matters most. A skilled guide can connect the square’s appearance to the darker events associated with it. A weaker guide may simply point at the site and move on.
The square is also a useful pause between drinks. You get a little room to listen, take in the surroundings, and reset before entering another pub. Keep your expectations realistic: the stop is short, and the crawl is designed to combine several locations rather than explore one site in depth.
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City Market and the walk through downtown
The route includes Savannah’s City Market, the social center of the historic district. This part of the walk helps connect the ghost stories with present-day nightlife. You will see a part of Savannah that shifts from historic streets by day to restaurants, bars, music, and evening crowds after dark.
The exact order of stops can vary. The crawl also includes an area just above River Street, and the final location may be near Colonial Park Cemetery or sometimes Chippewa Square. That flexibility is useful for the operator, since bar capacity and crowd levels can change during the evening.
It also means you should not expect a perfectly fixed route. If a bar is crowded, the guide may adjust the timing or substitute another stop. The experience is more like a moving evening with several anchors than a rigid sightseeing itinerary.
The pubs are the real social engine
The crawl includes up to four haunted pubs, with drinks purchased separately. You can usually take an unfinished drink with you as you walk to the next location, an important detail in Savannah, where open-container rules make a moving pub crawl possible in the historic district.
Do not read haunted pub as a promise that every bar will feel spooky. The bars are working nightlife venues. Some may be crowded, noisy, or slow to serve a large group. One early stop can take longer if everyone orders at once, and the final bar may feel less memorable than the earlier ones.
The upside is variety. You may visit a famous old tavern, a lively neighborhood bar, or a less polished drinking spot. The experience is not built around expensive cocktail lounges. It leans toward casual drinks, group conversation, and places with character.
Bring enough money for your own drinks. Beer, cocktails, wine, and shots are not included in the $33 ticket. One unusual local touch mentioned during the tour is the 17Hundred90’s key lime pie shot, which can be a fun choice if you enjoy sweet drinks. Wine drinkers may find the route less satisfying, since the emphasis is on pubs rather than a wine-focused tasting.
The guides shape the whole experience
This is the most important factor to consider. The company uses costumed or nickname-style guide identities, including Penny Dreadful, Hoodoo Joe, Madame Redrum, Abbie Normal, Hot Rod Rick, Esmerelda, and others.
Penny Dreadful is associated with animated storytelling, clear communication, local recommendations, and a friendly way of handling first-time visitors. Hoodoo Joe is known for combining ghost lore, Savannah history, humor, and conversation. Madame Redrum and Abbie Normal bring a theatrical quality, while Hot Rod Rick is a natural fit if you like jokes mixed with history.
The best version of this crawl feels personal. The guide may ask where you are from, suggest restaurants, explain a bar’s background, or adjust the stories to match the group. That interaction is part of the product.
The tradeoff is unevenness. Some outings have felt light on ghost stories, with more chatting and standing around than expected. One guide was removed from the pub crawl after a poor performance, which shows that the company does respond when a guide fails badly, but it also confirms that the guide can make or break your night.
If you prefer a polished, scripted presentation, this may frustrate you. If you enjoy a guide who can read the room, tell a story, and keep a group laughing, it can be much more fun.
Price, value, and what your $33 buys

At $33 per person, the crawl is reasonably priced for a roughly two-hour guided evening in central Savannah. You are paying for the guide, the storytelling, route planning, and access to a ready-made social night. You are not paying for drinks, food, or entry fees at the pubs.
The value improves if you would otherwise pay for a separate ghost walk and spend the evening choosing bars on your own. You get a little history, several locations, and a built-in group. It is also a good date-night option when one person wants ghost stories and the other mainly wants a drink.
The value drops if you want a long, detailed history lesson. You may hear several stories, but the evening also includes walking, ordering, standing, and socializing. A group of 30 can dilute the experience, especially when the guide speaks outdoors near busy streets.
Budget for more than the ticket price. Even modest drinks at four stops can add up. If you are trying to keep costs down, pace yourself and choose drinks carefully. The crawl does not require you to order at every stop, though the social rhythm works best when you participate at least some of the time.
Best nights, busiest nights, and group size
Thursday is a smart choice if your schedule allows it. The bars may be easier to manage than on a weekend, while the city still has enough evening energy to keep the crawl lively.
Halloween is the obvious high point for atmosphere and the obvious low point for crowd control. Costumes and packed bars can make the night fun, but they can also make it difficult to hear the guide or keep the group together. St. Patrick’s Day brings the same problem, with heavier crowds and more street noise.
March and October are especially popular times to visit Savannah. If you book during these months, expect more competition for bar space. A smaller group can make a big difference, so it is worth asking how many people are booked if that information is available.
The tour is for ages 21 and older. Most people can take part, but it is not recommended for visitors with mobility issues. You will walk between stops and stand in streets, squares, and bar areas. Service animals are allowed, and the route is near public transportation.
Who will enjoy this crawl most?
I would recommend it to couples, groups of friends, and solo visitors who like meeting people over a drink. It also works well for a mixed-interest pair: one person gets ghost stories and Savannah lore, while the other gets a bar crawl.
You are a good match if you can enjoy a story even when it is delivered with jokes, conversation, and a little showmanship. You should also be comfortable with an evening that does not follow a strict script.
I would hesitate to book it for young children, serious paranormal researchers, or anyone hoping for a quiet walk through historic sites. The minimum age is 21, drinks cost extra, and the bar stops are central to the experience.
If you are sensitive to cold, heat, or rain, check the forecast and dress for outdoor time. If you have trouble walking or standing for long periods, choose a different activity.
Cancellation and meeting details
You receive confirmation when you book. Free cancellation is available up to 24 hours before the 7:30 p.m. start time for a full refund. Cancellations or changes made inside 24 hours are not refunded or accepted.
The tour ends at or near Colonial Park Cemetery, though it may sometimes finish at Chippewa Square. Since the endpoint is not always the same as the start, plan your return trip with that in mind. The crawl stays near central Savannah and public transportation, but you should still confirm the final location with your guide before leaving the group.
Should you book the Spooky Savannah Haunted Pub Crawl?
Book it if you want a social Savannah night with ghost stories, historic streets, and several casual drinking stops. The strongest guides, especially Penny Dreadful, Hoodoo Joe, Madame Redrum, and Hot Rod Rick, can make the evening funny, personal, and full of local color.
Skip it if your priority is a quiet, fact-heavy ghost tour or a carefully controlled small group. The route can include up to 30 people, drinks are extra, and the storytelling depends on who leads your date.
For the best odds of a smooth night, choose a weekday, avoid major festival dates, wear comfortable shoes, arrive ready to walk, and treat the $33 ticket as the cost of the guide and social experience, not the whole evening’s budget.
FAQ
How long does the Spooky Savannah Haunted Pub Crawl last?
The experience lasts approximately one hour and 45 minutes to two hours.
What time and where does the tour start?
It starts at 7:30 p.m. at the 17Hundred90 Inn and Restaurant, 307 East President Street, Savannah.
Are drinks included in the ticket price?
No. The $33 price includes the local guide and haunted pub crawl, but you pay separately for drinks at the bars and taverns.
How old do you have to be?
The minimum age is 21.
Where does the tour end?
The crawl ends at or near Colonial Park Cemetery. On some outings, it may finish at Chippewa Square.
Can I cancel for a full refund?
Yes. You can cancel at least 24 hours before the start time for a full refund. Cancellations within 24 hours are not refunded. If poor weather causes the operator to cancel, you are offered another date or a full refund.
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